Testing out a branch preset for the Polystein kit. Also a simple Reduce Bevel script I’m working on:
This was a user requested selection option I put together this afternoon for MODO.
I wanted to share a project that I got to work on with my friend Khalid earlier this year. I was tasked with modeling the characters for the LAYAN Project that his studio, Muharraqi Studios, worked on. His studio always creates stunning work so I always feel lucky when I get to work with him […]
René Falk Thomasius, AKA LightWave Guru, put together some awesome behind the scenes videos over the past week of his work with my characters Dark Tide and Barnaby. What a treat… he is incredibly talented. Below is an still image from one of the videos below. Be sure to check them out and also to […]
LightWave Guru, René Falk Thomasius brought a fossil of a model I created over a decade ago back to life recently with very cool results. Check it out below. René also put together a sharp turn around you can check out below: This is a redux of what you might have seen back in the day in […]
I’ve been extremely busy and have neglected my site with a complete lack of updates. Below are links to some of my newest character models. 10+ Characters in a box modeling thread I started to share quick character models I put together after work each day: http://community.thefoundry.co.uk/discussion/topic.aspx?f=9&t=116713 From that thread my pumpkin trio made it […]
I spotted my DarkTide render in the MODO gallery today, which was a nice surprise. Click on the image below to check it out along with some amazing work from other artists.
The team at FlippedNormals just released a new resource that is a ready-to-use lighting pack for both MODO and Maya that allows you to generate beautifully lit, high quality renders of your meshes within minutes. I spent some time with the MODO lighting pack and wanted to share my experience. This lighting pack is extremely […]
Brad and James talk Siggraph, the rise and fall of trade shows, the internet and why it’s good and evil, training and why Brad is the cause of all things terrible. Well that last part isn’t completely true but it sounds good. I get a nice little plug as well… thanks guys! Listen to today’s Modcast […]
After creating the Pushing Points Spacer Toolkit, I got back into the scripting mindset and created two additional MODO modeling scripts. The first script is pp_flatten_ngons, a simple script that I created base don a use request in the MODO forums. pp_flatten_ngons.py This script will select any ngon (polygon with more then for verts) and flatten it, […]